The team, led by graduate student Luke Osborn and Professor Nitish Thakor in Johns Hopkins’ biomedical engineering department, developed a form of electronic skin that registers touch in much the same way the human body does.
Wearing that skin, a fabric-and-rubber sheath laced with sensors that the team called e-dermis, on the fingertips of his prosthetic left hand, Levay picked up several small, rounded objects, and then a sharply pointed object.
When he picked up the rounded objects, he felt varying levels of physical pressure. When he held the pointed object, he felt pain.
To Levay, it felt as though a lifeless appendage — his left hand and arm — were being born again.
“Normally my ‘hand’ feels a bit like a hollow shell,” he said by phone from his hometown of Budapest. “When these electronic stimulations started happening, it felt a bit like filling a glove with water, almost as though it were filling up with life.”
The experiment was the first time an amputee could feel a range of benign physical pressures through a prosthetic device — and the first time any has felt pain.
“For the first time, a prosthesis can provide a range of perceptions, from fine touch to noxious touch, to an amputee, and this makes it much more like a human hand,” said Thakor, the co-founder of Infinite Biomedical Technologies, a small Baltimore-based company that supplied the prosthetic hardware for the study.
A paper on the study appeared in the journal Science Robotics last month.
Once an avid video gamer, Gyorgy Levay stopped playing when he lost his hands to a meningitis infection six years ago. Now a biomedical engineering grad student at Johns Hopkins, Levay developed an award-winning device that allows him to play games using his feet.
Those researchers achieved their results by affixing electronic sensors to prosthetic limbs. These tiny devices could register touch, translate it into electronic signals and send the signals across a set of wires to the appropriate locations in what remained of the users’ limbs.
Every pioneering experiment has its limitations, and these were no exception. The process required invasive surgery — electrodes had to be implanted in the residual limbs to receive the signals and transmit them across the nervous system — and the work provided only a narrow range of pressure sensations.
The Johns Hopkins team set out to expand the menu of sensations provided, up to and including pain — a category of feeling that, while always unpleasant, serves a crucial survival function.
“Pain is a sensation we use to protect our bodies,” Osborn said. “We can take it for granted, and we certainly don’t always like it, but it serves as a warning system, helping us avoid harmful events.”
The team, which included members from the Johns Hopkins departments of electrical engineering, computer engineering and neurology, turned to biology for its model.
The sensory receptor cells in human skin, they observed, are actually situated at various levels, with those responsible for painful sensation (nociceptors) primarily near the surface of the skin and those responsible for sensing pressure (mechanoreceptors) set deeper.
To replicate this system, they designed e-dermis to have sensors arrayed in two layers, instead of one like earlier engineers.
Then the challenge was to “teach” the sensors in each layer to generate the sensations appropriate to that layer.
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The team studied the frequencies, amplitudes and wavelengths of the signals the body normally sends when generating sensations of pressure and pain. Then they calibrated the sensory apparatus to mimic those variables.
Osborn elaborated on this “neuromorphic” approach — that is, the creation of technology that mimics biological patterns.
“We knew what an electrical pulse for pain looks like, as well as pulses that convey information of pressure, texture and so forth,” he said. “We created similar pulses and matched them against what the subjects actually perceive.”
The next challenge was to ensure that the system was spatially accurate — that is, that if contact occurs on the prosthetic index finger, the brain perceives it as coming from that spot.
They achieved this through “sensory mapping” — probing every square centimeter of the subject’s residual limb and noting where the subject “felt” each of those touches on his “phantom” hand.
The process allowed Osborn and company to wire the sensor on the index finger, for example, directly to the nerve in the residual limb that ordinarily would connect to the real index finger.
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“Those nerves that used to go to your hand are still there, they’re just not connected to the hand anymore,” Osborn said. “By stimulating each of those nerves, we activate the location in the brain that says ‘pinky finger,’ or ‘index finger,’ or ‘thumb,’ and the sensation should ideally feel as it would have before the amputation.”
Having mapped the nerve patterns so precisely, the team was able to avoid requiring the invasive implantation of metal electrodes in the residual limb.
They did attach wires from the prosthesis to the appropriate locations on the limb, but they did so on the surface of the skin, a process that is far easier on the subject.
Levay said he appreciated that on many levels.
He happened to be studying biomedical engineering on a Fulbright scholarship at Johns Hopkins when Thakor and Osborn began their research in 2015.
Because he was interested on a personal and professional level, and physically nearby, he made the ideal volunteer subject for the study, which was funded by grants from the Johns Hopkins Applied Physics Laboratory and the National Institute of Biomedical Imaging and Engineering, a division of the National Institutes of Health, among other sources.
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The group worked with a number of volunteer amputees during the study, but because he was consistently available over a course of months, Levay emerged as the central, unnamed subject of the paper, titled “Prosthesis with neuromorphic multilayered e-dermis perceives touch and pain.”
The experiments were painful at first, Levay said with a laugh, as Osborn sought to find the right match between the shocks he delivered and the sensations Levay felt.
The longer they worked together, though, the closer the correlation became, until the only pain he felt during the sessions came when he picked up the pointy object, signalling that the experiment had achieved its goal.
That, he said, was pain he was only too happy to feel.