If that was all that “Shadow of Mordor” facilitated, then it would be a standard hack-and-slash action game. But, what still impresses me is what the developers are calling the “Nemesis System.” If that Captain you targeted drove his axe through your skull and you died, he would be promoted to a higher rank in the army’s class system. He would gain power and be harder to kill. Better yet, next time you encounter him, he will taunt you, saying, “Oh look, the ranger is back from the dead . . . ,” followed by somewhat witty dialogue. His underlings chant his name as he approaches. The effect is compelling. You start believing these Uruks not only have personalities, but are interact among themselves offscreen. After a battle, you can see how your win or loss has affected the army’s class system. The Uruks even battle each other for advancement within their army.