Too often, killing in games becomes offensive in its routine banality. This is where I have a problem with the latest installment of the Far Cry franchise, "Far Cry 4," which I just recently finished. In the previous game, "Far Cry 3," I believed in the motivation of main character Jason Brody, whose family and friends have been kidnapped and/or murdered by a psychopathic warlord named Vaas. One minute you're skydiving out of a plane, the next you're in a cage, staring at your brother's dead body. As you progress through the game, your transformation from thrill-seeking vacationer to trained killer isn't subtle, but it's convincing. And by the end of "Far Cry 3," after you've killed hundreds of people to free your last living brother and friends, you're a hollow shell of yourself.