Indie video game developers have it even tougher in some regards. Toiling over character rendering, level design, and coding, as well as spending long nights testing and retesting can result in failed projects and thousands of wasted hours. A well-known case involves developer Phil Fish’s visionary puzzle game “Fez,” which won him early praise, but he ultimately burned out. Video of “Fez” demos spread all over the internet and, as the hype grew, a brilliant mind became overwhelmed with the pressures to succeed when the project wasn’t produced in a reasonable amount of time. In the end, “Fez” was too big for one man. “Fez” ate Phil Fish alive.