It isn't just the art that is being preserved here, it's the communal experience of gaming. Playing and competing with friends, commenting on the programming and patterns, is something we rarely do in person. Finding a new game together is even rarer. In the first hour, Michael and I played "1942," "Galaga," "Frogger," "King and Balloon," "Burger Time," and our new obsession, "Phoenix." There's nothing really innovative about "Phoenix"—it's like "Galaga" with a wider array of enemies, including a "boss fight"—probably the first boss fight in all of gaming. The boss is a mothership that appears on the fifth stage; you have to shoot its shields down to fire at the alien pilot. Meanwhile, smaller fighters attack you from the sides. It's a real bitch.