Christopher C. Rogers: With Cameron we wanted to depict a character that was truly "disruptive," both to the staid corporate culture of tech in the 80s and beyond that to any corporate culture anywhere. That was one of the reasons we made her character female, and similarly we wanted her to feel "punk," in the real sense of what The Clash was singing about, without falling into "The Girl with the Dragon Tattoo" stereotypes. Finally, I feel like we wanted to make her representative of the wave that was coming next, both generationally and technologically. To us, games were that, and "Centipede" felt just the right blend of addictive and frenetic to mirror Cameron's mental state in those pilot scenes. Also, after Season 1, we learned the story of Donna Bailey, the female programmer who invented "Centipede" but never got credit for it. We actually sponsored a video that Vice produced to help tell her story.