What went right for the Magic
Jameer Nelson took charge, as you would expect from the veteran point guard. Nelson took things into his own hands. He scored 17 points and directed a near-flawless attack, with just one turnover for the first three quarters, three total. Nelson sat the first four minutes of the final quarter, and after two Magic turnovers and Indiana taking 71-68 lead, he was back. Too long on the bench? Perhaps.
What went wrong for the Magic
What had gone wrong most of the night went right in the end. Orlando relies on 3s and at one point in the fourth quarter had hit just 7-of-20 from deep. Jason Anderson, however, buried two treys late, including the eventual game-winner with 1:04 left. Though cold from long range, the Magic still kept it close. Ryan Anderson made just one 3-pointer.
What went right for the Pacers
Indiana played big without the Magic's big. When Dwight Howard is missing inside, that's where you pound the ball, again and again. That's what the Pacers did on offense and on defense, with the Magic not having much of a presence in the paint, Roy Hibbard had a block party, swatting nine Magic shots. Hibbard almost had a triple-double with 13 rebounds, nine blocks and eight points. Danny Granger had 17.
What went wrong for the Pacers
They could not shoot. Paul George was just 4-of-11 from the field, and the Pacers hit just 35 percent (30-of-86). At the line, not much different. Indiana was 13-of-22 (59 percent). George could have helped Indiana salt this game away but missed a 3-pointer and two straight free throws late.
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