Here's a look at the big topics buzzing across the vast exhibit space on Day 2 of the three-day E3 video game industry show, being held at the Los Angeles Convention Center.
FOR THE RECORD
Convention-goers have taken their first look at Nintendo’s “glacier white” PlayStation 4. The white console is being bundled with the game "Destiny," a new title from Bungie, Inc., developer of the blockbuster "Halo" series.
"Destiny" is set in a future where only one city remains on Earth, and the user must serve among guardians trying to save what’s left and try to bring back what’s been lost.
The game launches Sept. 9, and the bundle sells for $449, including a controller.
Late Tuesday, Nintendo executives battled using a forthcoming version of the "Super Smash Bros." game. Revealed during the demonstration was the inclusion of Pac-Man as a character in the game. Pac-Man will be chomping away and firing fruits starting Oct. 3 on the Nintendo 3DS, and sometime this holiday season in high definition on the Wii U.
Lady Palutena, the goddess of light from the ages-old Kid Icarus series, will also be among the new character choices on the game.
Bringing the cult favorites to Super Smash Bros. serves as another nudge for Nintendo fans holding older consoles to upgrade to the Wii U, which has seen weak interest since launching in fall 2012.
Ubisoft and women
Why doesn't the seventh version of the "Assassin’s Creed" series, "Unity," feature any female assassins?
Because it was too much extra production work to include women, developers told the gaming news websites Polygon and Videogamer.
The news prompted the latest round of criticism of the video game industry for underrepresentation of women in games or its portrayal of women when they do appear.
"Unity," designed by Ubisoft, features a main character working with assassins “to expose the true powers behind” the 18th century French Revolution. The game is being heralded this week for including a cooperative multiplayer mode for the first time. The game launches Oct. 28 for PlayStation 4, Xbox One and Windows computers.
Allowing users to take control of, say, a team of female assassins would have required double the work, Ubisoft creative director Alex Amancio told Polygon.
"It's double the animations, it's double the voices, all that stuff and double the visual assets," Amancio said. "Especially because we have customizable assassins. It was really a lot of extra production work."