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Good news for Zynga, others: virtual goods market to grow 40 percent

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Last Sunday, I wrote a story about Zynga and its Baltimore connection: the San Francisco online social gaming company's office in Timonium designed its second most popular game at the moment: FrontierVille.

The good news for Facebook and Zynga (and its peers, both big-time and small game developers), is that people continue to shell out real bucks for virtual goods, usually in games.

The Inside Network estimates that the virtual goods market will grow from 1.6 billion this year to $2.1 billion next year, according to the New York Times.

Below, Brian Reynolds, Zynga's chief game designer and head of its Timonium office.


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